Gameplay:
The
Art of Fighting series follows the conventions of the time in the sense
that the player faces a variety of opponents in best two-out-of-three
matches. Each of the game's characters have a unique fighting style and
set of special techniques. The player has two basic attacks—punch and
kick—as well as a utility button that switches between punches, kicks,
and throws. A fourth button is used for taunting. Art of Fighting's
contribution to the genre was the inclusion of a "spirit gauge"
underneath the character's life bar. When characters perform special
techniques, their spirit gauge is depleted and their special attacks
become weaker. Players can also drain their opponent's spirit gauge by
taunting them.
The
Art of Fighting series was also the first fighting series to allow
players to perform a "super attack." In the original Art of Fighting,
the player's character learns a super attack (dubbed the super death
blow) by completing one of the game's bonus rounds (this technique is
available by default in the 3rd game). All three games also feature
"Desperation Attacks" that can only be performed when the player's
health is low and the life bar is flashing red.
The
series also introduced graphical scaling into the genre: as the
characters move away from each other, the camera will zoom out to keep
both players on the screen. In previous fighting titles, the left and
right sides of the screen acted as invisible boundaries; characters
could only move as far from one another as the width of the screen
permitted. Scaling allowed for a broader range of movement; the only
boundaries in Art of Fighting are the edges of the stage. Character
sprites in Art of Fighting change as the fight progresses to become more
bruised and cut as damage is taken.
Plot:
The
games follow the struggles of the students of the Kyokugen Karate Dojo,
Ryo Sakazaki and Robert Garcia, in what appears to be the late
seventies. Ryo is the son of the Kyokugen Karate discipline’s creator,
Takuma Sakazaki, and Robert is the wayward son of a billionaire family
from Italy. The initial two titles are set in South Town, a common
location in SNK games that is also the setting for the Fatal Fury
series, while the third appears to take place in a fictitious area of
Mexico.
The
plot of Art of Fighting alludes to Fatal Fury. Art of Fighting 2, for
instance, documents the rise of Geese Howard, a character in Fatal Fury,
from corrupt police commissioner to crime lord of Southtown. Takuma is
said to be a contemporary of Jeff Bogard, father of Fatal Fury's main
hero, Terry Bogard; Jeff Bogard's murder at the hands of Geese Howard
triggers the events of the Fatal Fury series.
Series Continuity:
The
Art of Fighting series originally served as a prequel to the Fatal Fury
series, taking place during the late 1970s and early 1980s. This is
reflected by the characters' official birthdates in the series and given
ages in each game. This is made even more obvious with the appearance
of a young Geese Howard in Art of Fighting 2. The Hyper Neo-Geo 64 game
Buriki One and the PlayStation port of Fatal Fury: Wild Ambition
features an older modern-day Ryo adopting his father's former identity
of Mr. Karate. While The King of Fighters series features characters
from the Art of Fighting series and alludes to events occurring in the
games, it follows a completely different continuity from that of the
actual Art of Fighting and Fatal Fury games. This was done so that the
Art of Fighting characters could fight alongside the Fatal Fury cast and
other characters without aging them; however, continue to maintain the
existing stories from the other games.
Bonus Stages
After winning a match while playing story mode, there three bonus stages players can choose from:
Bottle Smash
The
objective is to smash off the tops of five bottles on a table. The
player must carefully time and press the A button when a special bar
fills to full for maximum power. Smashing all the bottles at once
completes the stage, rewarding the player by increasing their spirit
gauge for the next match.
Ice Smash
Within
a time limit, the player has to build up enough power to break five
blocks of ice. Pressing the A button will fill a gauge on the screen.
If successful, the player will be rewarded with an increased life bar
for the next match.
Initiate Super Death Blow
The
player must execute the super special move, Haou Shoukou Ken, a number
of times to learn and use in game. The number of times needed to
perform the move in the given time limit is dependent on the game's
difficulty level.
System Requirement:
Windows XP/Vista
Pentium II 266MHz
RAM: 64MB
File Size 1.45MB
DOWNLOAD LINK : www.4shared.com/file/ey0AB9hc/art_of_fighting_pakpctricksblo.html
PAKPCGAME.blogspot.com